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Meet Duckwood...

Way, way back in 2006, as we were doing early design and tech exploration with an extremely small team (<10 of us, half technical designers), we experimented with weekly 8-hour game jams as a way of loosening up and finding weird inspiration. We referred to those efforts as Senseless Prototyping Mondays.

This was the first of those prototypes. It’s rather entirely too silly.

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