Blog
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That’s a Wrap (GDC 2026 Edition)...
Well, the Game Developers’ Conference is behind me. This year, the stars aligned, and my gamer and eventual game developer son was home from college for spring break exactly during GDC week. That turned into GDC 2026 being his first GDC, and for me will be remembered as “that time I got to show my son why I do what I do.”
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I’m Doing a Reddit AMA!
People who know me are very familiar with my propensity to have a story to tell about pretty much anything. And if the topic is remotely game design related, the story inevitably begins with “Back on The Sims...”
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Sims 3 Story Progression: Life in the Simulation
The story of Story Progression in The Sims 3 is, well… storied. Early in the development of The Sims 3, we decided that we wanted the game to have a much more open world—a bustling neighborhood that felt like a community full of interesting Sims and emergent stories to explore and become part of.
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Meet Duckwood...
Way, way back in 2006, as we were doing early design and tech exploration with an extremely small team, we experimented with weekly 8-hour game jams as a way of loosening up and finding weird inspiration. We referred to those efforts as Senseless Prototyping Mondays. This was the first of those prototypes. It’s rather entirely too silly.
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And So It Begins...
Hey all! I’ll do formal introductions in a bit, but since I’m going to make this live now, I figured at least an explanation was in order. I’m Matt Brown. I spent nearly 30 years creating and directing video games at big “AAA” game studios as an engineer and a designer. Now, I’ve decided to finally step back and develop my own largely solo project.